Keyshot realtime settings allow rays to reflect up to 32 times. You can compensate for this by toggling on Detailed indirect illumination and Ground indirect illumination in the Realtime settings. It’s when you have indirect lighting you may wish you had more options as shadows tend to be a tad harsh. KeyShot brings in Global Illumination along with this, which means it’s got direct lighting down very well. In fact, everyone from GPU manufacturers to game developers are chasing the best way to get the perfect realtime lighting effects. Other rendering programs are also doing realtime ray tracing as well. KeyShot is doing this realtime and allows you to set rays to reflect up to 32 times. However, if you get down to the sub-text, KeyShot is billed as the “first realtime ray tracing and global illumination program.” Ray tracing is rays of simulated light being shot against the objects to give a realistic appearance. First Realtime Ray tracingĪ beautiful image is all that matters right? Yes. – BIP A SolidWorks model imported directly into KeyShot with materials applied to it. KeyShot support the following file formats for import: Currently, if you have materials or appearances applied in other programs, they will not be brought in with the model. SolidWorks, Pro/E and Rhino users also get special treatment with native file import. You can import 12 different file formats, including your old Hypershot files. This is another area where KeyShot shines. KeyShot Options - Tabs for setting up Scene, Material, Environment, Backplates, Realtime and Camera Keyshot supported File Formats KeyShot Library - Tabs for Materials, Environments, backplates, Textures and Renderings you've created. The Realtime window, the Options and the Library. The 3 main work areas in the KeyShot environment. It makes for a set-up you can jump around in smoothly without going mad wondering what to do next. The settings in both are split into tabs so you don’t have boxes littering your workspace. You size the model in the Realtime window, drag and drop materials and environments from the Library and adjust your light setting and material in the Options. The Realtime window, the Library and the Options. You have three areas where you do the majority of your work. KeyShot blows that away and not only makes getting a rendering easier, but also makes the workflow to get that rendering easier. If you were a Hypershot user, you know how easy it was to create a quick rendering. We won’t dwell on it, but out of this one of the products that has been born is KeyShot. Some Bunkspeed employees left and went to Luxion. Bunkspeed hadn’t paid up Luxion for the tech powering Hypershot. KeyShot has some roots in Bunkspeed’s HyperShot, but at the beginning of 2010 all that changed. It’s hard to get away from this, so we’ll just cover it briefly for those that may be new to what’s been going on in the rendering world.
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